Over the course of seven mainline games and five spinoffs and side stories, the Ultima brand had consistently stood for elaborate but doggedly nonlinear plots which seriously engaged with questions of ethics for the familiar but ever-evolving and ever-welcoming world of Britannia in which most of the games took place for a merry group of recurring boon companions with whom the Avatar, the player-defined protagonist of the games, adventured each time for complex rules systems and knotty central mysteries that required brainpower and lots of notepaper rather than reflexes to work through.īut then, for the eighth game in the mainline Ultima series, Origin decided to try something just a little bit different. In 1994, Origin Systems’s Ultima series was the most universally lauded franchise in computer gaming.
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